I do agree to some degree, also this is gonna be unpopular, but a lot of the newest content appears to be really outside of the"classic" topic of RuneScape gold. Zeah, by way of instance, simply feels like a server attribute tacked onto the game. It will become lore wise when Zeah gets it is quest. Content shrewd though Zeah feels as good as most of RuneScape, it would be fine though, maybe Soul Wars could wind up there if Zeah needed a PvP mini game?Raid scouts are paid for by people today. You're permitted to provide providers for gp, and easily when that support does not require you going on the customer's account. Even fire capes is allowed, it is just advised against because you can not 100% trust your account to the seller. Related rwt/ddos/etc does break rules, but like I said that ought to be dealt with much more - you can have successful rev protection clans without any of the shit that is shady. I cba finding it, but a jmod has commented on a post about rev protection when it started popping up, praising its ingenuity and I can only agree.
Cave security must be a bannable offense. If boxing in DMM is a offense that goes against the spirit of rivalry, then hired thugs in jungle for defense should be bannable because that goes against the spirit of risk vs reward by taking away the risk element, the wilderness is. Wilderness is intended to be risky, but paying a huge clan for protection removes any form of danger. Clan revenant protection damages RuneScape integrity also it creates a way for both parties to farm gp for RWT, which is currently a bannable offense.
A number of changes could be seen by the entire cave although I believe revenant cave does not absolutely have to be removed. That method to make the maximum money which can be upwards of 6million the pvmer must stand above the 30 wilderness line. They kill reduced leveled revenants and could stay below 30 wilderness In case the pvmer wants safety.
Another suggestion will make the wilderness considerably more active. I'd make an item that's needed to be present in inventory or worn to have the ability to hurt revenants. When speaking to this emblem trader in the cave, that item is given to runescape 2107 gold players. That thing requires charges, and every charge on such thing means you can do 1 damage. Skilling or even pvming in the wilderness can charges that item, except for murdering revenants. Along with the deeper in the wilderness one extends the item charges. That item is always kept on departure, and the fees are not lost.